torsdag den 6. februar 2014

2014 - Feb WIP: Character Challenge

These are some wips and final screenshots of the Febaury monthly Character Challenge over at Polycount.

And finally the posed model rendered in Marmoset 2.

Final low poly model.

High poly head with polypaint.

The initial blockout in zbrush. 


Concept by Konstantin Maystrenko

fredag den 10. januar 2014

2013: Hunting Rifle

A hunting rifle I made to accompany my survivor character.

And the high poly version of the rifle.


2013 Sep-Nov: Survivor Character WIPs

I started working on this character after having played The Last of Us and wanted to do something within that style. 
It was my first real go at making a realistic character nest gen character. 
Overall a good learning experience especially with sculpting cloths wrinkles.












2013 Jul-Aug: Female Character





torsdag den 9. januar 2014

2013 Dec: Character Bust Practice

A couple of head busts I did in December of 2013. I started doing these quick exercises regularly as a way of practicing facial proportions and anatomy.
 The first one is based on the actor Aidan Gillen from Game of Thrones. 
The other two are just generic faces sculpted from Anatomy reference charts and various photos.




onsdag den 8. januar 2014

Dota 2 Workshop items

Here's some of the items I have submitted to the Steam Dota 2 Workshop.

This was the first item I created for the workshop. Started out simple with a single item for Witch Doctor.


Another single item weapon, this time for Doombringer.


This was my submission for the Dota 2 Contest on Polycount. 
My first time creating an entire set for a hero.


And here's a Work in Progress of another set I was making but never got around to finishing :)

2012: Old work

Here is a small selection of some of my old work from 2012 I found worthy to be shown :)

This first one was one of my first attempt at a stylised character bust in zbrush.

This scary looking mace was my entry to the Darksider 2 weapons contest on polycount. It was around this time I really started getting into game art so it was one of my first finished low poly models.

This shotgun was made following a tutorial from polycount. One of my better attempt at making a realistic first person weapon.